ABOUT THE PROJECT
Splatroit is an immersive mixed-reality game that intertwines Detroit's iconic techno music with its cityscape.
CHALLENGE
Effectively connecting virtual reality with the real world to provide players with an immersive experience.
ACCOMPLISHMENT
Splatroit at Ars Electronica
Splatroit at Detroit Month of Design
problem STATEMENT
Solution
Research
So, Splatroit's goal is to inform and share with people
the precious and significant musical and cultural heritage of Detroit.
Problem STatement
01. IDEATION
While searching for references for an idea meeting, I came across a VR game called 'Liminal VR.' In this game, players start in a white background, and as time passes, paintballs appear. Aiming at these balls causes them to burst, filling the white space with color. Inspired by this, I came up with the following idea:
1) Paintballs are created to the beat of Detroit techno music.
2) Punch this ball into the target to complete the Detroit symbol.
I shared this idea with my team, and we decided to start a project based on this idea.
We decided to integrate metaphors from reality into virtual reality to further develop our idea. The statue of Joe Louis, known as 'The Fist', located in the heart of Detroit, serves as a significant symbol of the city, embodying the spirit of Detroit.
Moreover, the act of coloring the statue through interaction with balls generated by Detroit's techno music symbolizes the player's engagement with Detroit and its culture, becoming one with Detroit. Through this experience, which blurs the lines between virtual and real, we aim to deepen users' connection to and immersion in Detroit's culture and the techno music of Detroit.
After that, I created a storyboard to further specify how the game could be enjoyed between virtual and real worlds and the interactions.
02. Prototype
03. Usability testing &
analysis
I continuously addressed minor usability issues and bugs to improve the experience.
Because After a month, in September 2023, we were planning to present our project at Ars Electronica in Austria and at Detroit Design Month in Detroit, MI.
Launch
Splatroit at Ars Electronica
Splatroit at Detroit Month of Design
hypothesis
"If players can physically hit balls or balloons when punching balls in the virtual environment, they will become more immersed in Splatroit, and this will ultimately elicit positive responses."
I was able to set up environments using real balloons and balls at Ars Electronica and Detroit Month of Design, and had the opportunity to directly observe user reactions.
Observation results indicated that the reactions of 80% of users were indeed very positive, which validated the effectiveness of our hypothesis and led to significant outcomes.
What I've learned
Throughout the project, I considered a lot about how to convey the Splatroit through visuals, auditory, and tactile experiences and amplify its joy and value to people. This experience allowed me to go beyond screen-based user experiences, learning ways to create connections with users in environments where reality and virtuality converge. As a UX designer, this was an excellent opportunity to better understand user experiences and interactions.